Using (a.k.a., Linking) Third Party Libraries Like RayLib in Your Project with CMake
My previous CMake tutorial taught the basics: how to compile multiple source files into one program.
My previous CMake tutorial taught the basics: how to compile multiple source files into one program.
I've noticed C++ beginners asking how to compile code beyond the usual minimal examples. It seems that many tutorials are so busy explaining basics such as variables, if/else flow-control, &...
A few weeks ago I decided to check out Raylib, an open-source game engine written in C.
Ever had to put up with long compile times? If you've written software using compiled languages for a while, then I bet you have.
I've always been glad that C++ doesn't have a Garbage Collector (GC), because you have little control over when or how long they run.
We've just released the source code to a C++ library for the Facebook Graph API. It's available on GitHub at the following URL:
Stay up-to-date with the latest news and information.