The CMake Tutorial is Available (As a Prerelease)
I've been working on The CMake Tutorial for the last few months. It's designed to help get people up to speed with modern CMake, quickly.
I've been working on The CMake Tutorial for the last few months. It's designed to help get people up to speed with modern CMake, quickly.
My previous CMake tutorial taught the basics: how to compile multiple source files into one program.
I've noticed C++ beginners asking how to compile code beyond the usual minimal examples. It seems that many tutorials are so busy explaining basics such as variables, if/else flow-control, &...
A few weeks ago I decided to check out Raylib, an open-source game engine written in C.
Ever had to put up with long compile times? If you've written software using compiled languages for a while, then I bet you have.
I've always been glad that C++ doesn't have a Garbage Collector (GC), because you have little control over when or how long they run.
We've just released the source code to a C++ library for the Facebook Graph API. It's available on GitHub at the following URL:
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