My previous CMake tutorial taught the basics: how to compile multiple source files into one program.
I've noticed C++ beginners asking how to compile code beyond the usual minimal examples. It seems that many tutorials are so busy explaining basics such as variables, if/else flow-control, &...
A few weeks ago I decided to check out Raylib, an open-source game engine written in C.
I've always been glad that C++ doesn't have a Garbage Collector (GC), because you have little control over when or how long they run.
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