Does CMake only work for C++? And Other Common Questions
I had a look at the most common questions about CMake that people ask Google. Some of them had rather poor answers.
I had a look at the most common questions about CMake that people ask Google. Some of them had rather poor answers.
in Part 9 of this challenge, Scarfy was happily jumping and running around in his 2D world, and even had background music. That's a great achievement, but rather boring.
My previous CMake tutorial taught the basics: how to compile multiple source files into one program.
I've noticed C++ beginners asking how to compile code beyond the usual minimal examples. It seems that many tutorials are so busy explaining basics such as variables, if/else flow-control, &...
I used to avoid CMake like the plague, and hated how everyone else seemed to use it for their C++ projects (it's the de-facto standard for C++).
In part 8 of this challenge, physics simulation was added so that Scarfy could walk on the terrain. Today, I'm going to add atmosphere with background music.
Part 7 of this challenge got a 2D camera working that smoothly tracks the player. Everything looks great until Scarfy walks too far in either direction.
The AmiWest Amiga computer show was last weekend, and I unveiled some of what's coming for ZitaFTP Server.
Part 6 of the RayLib 2D Challenge got the 2D tile-map displaying, but scarfy could easily walk off the screen.
Good news! Tileson can now handle "collection of images" tile maps. At least, my version does. I've yet to share the changes back.
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