RayLib 2D Challenge Part 7 - Builiding a Player Tracking Camera
Part 6 of the RayLib 2D Challenge got the 2D tile-map displaying, but scarfy could easily walk off the screen.
Part 6 of the RayLib 2D Challenge got the 2D tile-map displaying, but scarfy could easily walk off the screen.
Good news! Tileson can now handle "collection of images" tile maps. At least, my version does. I've yet to share the changes back.
Today's video was triggered by unnecessary complexity. Ironically, today's video nearly didn't happen thanks to unnecessary complexity.
This is NOT what I was planning on writing. I was going to load the tile map created last time, so that Scarfy had a world to run around in.
So far, Scarfy has a title screen & menu, and can run and jump with sound effects. It's high time that a world is built for him to run around in.
Part 4 of the RayLib 2D Challenge was supposed to be adding an environment for scarfy to walk around in.
The code was starting to get a bit complex, in part 2 of this challenge. Despite my efforts, code for different tasks were getting mixed.
I showed my wife the first RayLib challenge, and the first words out of her mouth were, "can he jump?" Uh, no. Scarfy can't jump.
ZitaFTP Server v1.32 is finished, and available for download (click here). It's missing the big new feature I had planned because I couldn't get it finished in time, and didn't...
I've heard great things about RayLib. It is, I've been told, so easy to use that all you really need is the cheat-sheet, and maybe a quick look at the examples.
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