I've written multiple articles about eliminating waste in software development. This time, I'm going to delve into the biggest waste ever, which is:
A few weeks ago I decided to check out Raylib, an open-source game engine written in C.
I just checked, and it's been over 4 months since the last ZitaFTP Server update! The 5 month mark is approaching rapidly.
Last week software development was frustratingly slow again. I'd fallen into one of the two major ways to waste time in software development... again.