GLES2+ on AmigaOS – A Splash of Algorithmic Colour
The next step after “hello triangle” tutorials is usually adding per-vertex colour, but I’m going to do something different. I’m going to give you a glimpse at the power and flexibility that programmable shaders give you. In this tutorial we’ll generate colours entirely on the GPU. It’s something called “procedural textures.”Textures are images that are […]
