3D cube

Warp3D Nova: 3D At Last – Part 1

Yes! It’s finally time to draw in 3D. Actually, you’re not going to get far without a basic understanding of 3D geometry. So there’s still some theory to get through. Feel free to skip this if you already know what model, view and projection matrices are. Otherwise, pay close attention.I’m going to focus on core […]

road start

FPGAs – Let’s Start at the Very Beginning

Where to begin? There’s a new Altera based development kit (dev-kit) sitting on my desk,. and I’ve never used an Altera FPGA before. There’s a lot to learn.Fortunately I’ve started from scratch before many times. There’s a process that can be followed to get up to speed, and this blog post will outline that process. […]

dead end

Error 861 and Finding a New Development Board

This blog post was supposed to get the previous tutorial’s UART running on real hardware. However, my plans were derailed swiftly starting with a glitch.The tutorial’s design would have allowed you to switch an LED on and off remotely, as per the following:When an ‘E’ character is received, then the LED will be switched on, […]

children success

Success is the Better Teacher

You’ve probably heard the old adage that you “learn more from mistakes/failure than success.” But is it true? I’ve seen arguments for both sides, including neuroscientific research which concluded that success has a greater effect on the brain. My take: success is the better teacher, but failures are absolutely necessary.Success Teaches What Works; Failure Teaches […]

Multipage Server Banner

Hello Go Server Part 2 – Going Multi-Page

Last time we wrote a simple server that says hello. That’s nice, but very limited. Let’s extend it to serve multiple pages and also add template caching for better performance.Step One: Template CachingThe previous server loads and parses templates for every single request, which is very inefficient. Templates should be parsed once and cached in […]

W3DNTut3 all

Warp3D Nova – A Splash of Algorithmic Colour

Last time I promised a splash of colour. The plan was to implement per vertex colouring, but I’ve got a better idea. Let’s do something that Warp3D can’t do: procedural/algorithmic “texturing” using shaders. We’re going to write shaders that generate texels on-the-fly instead of reading them from memory. Sure, the old Warp3D could render identical […]

FPGA Serial Communications UART

Connecting Your FPGA To the Outside World – UART

Last time we got the simplest of digital circuits working: an LED flasher. Now its time to move on to something more interesting. We’re going to design a serial communication module so that our hardware can communicate with other devices.Communication instantly adds an element of interactivity. We’ll be able to send commands to the hardware […]

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