GLSL Debugging Tips for AmigaOS
Recently, the AmiCraftNova author was having issues with GLSL shaders, which got me thinking about how to debug them. Shaders need debugging, but standard debugging tools can’t be used. So here are a few tips (for both OpenGL and Warp3D Nova). Check the Compiler Logs Both OpenGL and Warp3D Nova provide compilation logs. So check […]