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Warp3D Nova: 3D Lighting – Part 2

Time to put the theory learnt last time into practise. This means turning the phong model into shader code, and feeding the GPU the extra data required (surface normals, light/material properties, etc.).Step 1: Copy the Previous Tutorial’s CodeAs usual we’ll kickstart the process by reusing the previous tutorial’s code. So download the code now, and […]

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Warp3D Nova: 3D Lighting – Part 1

Simulating lighting is critical to realistic 3D rendering. After all, light is what allows us to see the real world. Our first 3D rendering in Warp3D Nova looked pretty flat due to the complete lack of lighting. It’s time to fix this by adding light to the scene.IMPORTANT: 3D lighting calculations involve vector algebra. If […]

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GLES2+ on AmigaOS – Hello Triangle

Last time I showed you how to set up a windowed OpenGL ES 2 (GLES2) context on AmigaOS. Now lets draw something. This tutorial will show you how to use shaders to draw stuff (a simple triangle, in this case).It closely follows a similar Warp3D Nova tutorial, and you’re welcome to compare the two.NOTE: While […]

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Warp3D Nova Gotchas

Like other Application Programmers Interfaces (APIs), Warp3D Nova has little “gotchas” that catch programmers out. These are common pitfalls that new programmers fall into. Even experienced programmers can make these mistakes; yes, even the API’s designer (i.e., me).Binding Vertex Arrays to the Wrong Shader InputsSetting up vertex arrays is a multi-step process and there are […]

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Warp3D Nova: 3D At Last – Part 2

It’s finally time to render in 3D using Warp3D Nova. Last time we covered the theory; now it’s time to put it into practise. There’s still a lot to learn though, so brace yourself.Step 1: PreparationStart by creating a new project in CodeBench (or whatever editor you’re using) called Tutorial5. Copy the Context, Init, and […]

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AmiCraftNova: The First Warp3D Nova Game

The first game using Warp3D Nova has just been released. It’s a Minecraft type game for AmigaOS called AmiCraftNova. Originally written using OpenGL, AmiCraft’s author has ported it to OpenGL ES 2.0. Well done CarasGhant (his forum nickname)!I’m sure some will be thinking “that looks rather primitive.” True, AmiCraft emulates Minecraft’s blocky style which doesn’t […]

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When Flexibility Goes Bad

It was late morning when I got that sinking feeling. What I thought was an easy job was instead turning into a nightmare. I thought to myself, why oh why did people invent so many pointless variations? The task at hand was adding 16-bit texture support to Warp3D Nova. This needed special handling because AmigaOS […]

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