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Warp3D Nova: 3D At Last – Part 2

It’s finally time to render in 3D using Warp3D Nova. Last time we covered the theory; now it’s time to put it into practise. There’s still a lot to learn though, so brace yourself.Step 1: PreparationStart by creating a new project in CodeBench (or whatever editor you’re using) called Tutorial5. Copy the Context, Init, and […]

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AmiCraftNova: The First Warp3D Nova Game

The first game using Warp3D Nova has just been released. It’s a Minecraft type game for AmigaOS called AmiCraftNova. Originally written using OpenGL, AmiCraft’s author has ported it to OpenGL ES 2.0. Well done CarasGhant (his forum nickname)!I’m sure some will be thinking “that looks rather primitive.” True, AmiCraft emulates Minecraft’s blocky style which doesn’t […]

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When Flexibility Goes Bad

It was late morning when I got that sinking feeling. What I thought was an easy job was instead turning into a nightmare. I thought to myself, why oh why did people invent so many pointless variations? The task at hand was adding 16-bit texture support to Warp3D Nova. This needed special handling because AmigaOS […]

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Warp3D Nova – A Splash of Algorithmic Colour

Last time I promised a splash of colour. The plan was to implement per vertex colouring, but I’ve got a better idea. Let’s do something that Warp3D can’t do: procedural/algorithmic “texturing” using shaders. We’re going to write shaders that generate texels on-the-fly instead of reading them from memory. Sure, the old Warp3D could render identical […]

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Warp3D Nova – Hello Triangle

The previous tutorial set up everything needed to render graphics to a window using Warp3D Nova. Now, it’s time to actually draw something. This tutorial will introduce you to shaders and Vertex Buffer Objects (VBOs), and we’ll use them to draw a triangle.A Shader Based PipelineAt its core, modern Graphics Processing Units (GPUs) are based […]

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