Warp3D Nova Tutorials: Another Subtle Boo-Boo
Yes, I’ve discovered another bug in one of the Warp3D Nova tutorials. The tutorial itself has been corrected already, but let’s take a closer look at this bug. The problem is with this line of code: // Transform the normal normal = normalize(NormalMatrix * vec4(vertNormal, 1.0)).xyz; Can you see the mistake? It’s a really subtle […]