Warp3D Nova Gotchas
Like other Application Programmers Interfaces (APIs), Warp3D Nova has little “gotchas” that catch programmers out. These are common pitfalls that new programmers fall into. Even experienced programmers can make these mistakes; yes, even the API’s designer (i.e., me).Binding Vertex Arrays to the Wrong Shader InputsSetting up vertex arrays is a multi-step process and there are […]

