W3DNTutorial2

Warp3D Nova – Hello Triangle

The previous tutorial set up everything needed to render graphics to a window using Warp3D Nova. Now, it’s time to actually draw something. This tutorial will introduce you to shaders and Vertex Buffer Objects (VBOs), and we’ll use them to draw a triangle.A Shader Based PipelineAt its core, modern Graphics Processing Units (GPUs) are based […]

LEDFlasher PapilioPro

Getting Started With Hardware Design, FPGAs, & Cx

Alan Kay once said, “People who are really serious about software should make their own hardware.” I’m not sure that I agree, but I’m definitely one of those software engineers who would like to make his own hardware. This tutorial will lay the foundations for designing hardware using relatively low-cost tools.Why design your own hardware? […]

From Zero to Hello in Go

From Zero to Hello in Go

While the Go language has a web-based playground, for serious work you’re better off with a locally installed development environment. This tutorial will show you how to set up a local “Go dev. environment,” all the way through to writing and running your first (really basic) program.NOTE: While some of the instructions here are Windows […]

Go Gopher to Go

Journeying From C to Go

I’ve recently started learning a new programming language: Go (a.k.a., Golang). Learning a new language is something that I’ve been putting off, preferring to earn a living with what I already know instead. However, the tech. world changes quickly, and those of us who work in it need to adapt.That’s not to say that languages […]

facebook

A C++ Library for the Facebook Graph API

We’ve just released the source code to a C++ library for the Facebook Graph API. It’s available on GitHub at the following URL:https://github.com/KeaSigmaDelta/fb4cppIt doesn’t support the complete Facebook Graph API, but is good enough to upload photos to Facebook albums. The library was originally intended to be used by Relight for uploading photos directly to […]

Digital Roots

Back to the Roots

This blog is about to get more technical, because we’re going back to what we do best: software/technology development. My vision has always been that Kea Sigma Delta would be a tech. company that develops products to help Do-It-Yourself (DIY) type people like me. We’ve drifted away from that while focusing on photography related items. […]

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