Building a Membership Portal (For You)

I’m in the process of setting up a membership portal on the Kea Sigma Delta website. It’s for the membership program that I’ve been hinting at (link). So those of you who thought it was going to be Patreon are wrong. I’ve got my own platform, and it makes sense to use it. Here’s what […]

Survey Results are In, What’s Next?

Last week I gave you all a heads up that things were about to change here at KSD, and asked everyone to give me their input via a survey. Today I’m going to show you the results, and talk briefly about how that impacts the future.Results AnalysisSkill LevelsHere’s the pie chart showing the software development […]

Things are about to Change. I need your help…

Change is afoot, and I need your help. Here’s the backstory…The BackstoryAt the bottom of the KSD website is the tagline: “We enjoy creating awesome stuff using software & electronics, and helping others to do the same.” I wrote that years ago, and it’s been more aspirational than reality.Sure, I’ve created some programming related books […]

A YouTube Creator AI That Isn’t Hype

I’ve long considered AI to be overhyped, and kind of annoying. All that AI generated content, from over the top articles, through to images that don’t look quite right (e.g., a sheep with 10 legs instead of 4). However, I’ve stumbled on an AI tool that has me genuinely impressed. Here’s why…AI Video Thumbnail analysisHere’s […]

RayLib 2D Challenge Part 12 – Building a Game Engine Resource Manager

Last time we had Scarfy cheerfully running around collecting coins. Clink clink clink! But, a problem was looming. Every coin/object was loading its own copy of the textures & sounds that it used. That’s a massive waste, especially when you’ve got a few hundred identical looking coins.It’s increasing loading times, massively inflating memory usage, and […]

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