Getting Started With OpenGL ES 3+ Programming Tutorial Book Relaunch
The book proof is finally here. I've had the cover for the OpenGL ES 3 tutorials book redone, and I'm sure you agree that the new cover is miles better than the original (see above). The tutorials book was intended to go with the Modern Graphics Programming Primer. Those two were supposed to be a set. The Graphics Programming Primer covers the theory, while the tutorials cover the practical side.
The Primer's cover looks professional, while the original tutorials cover looks like a quick home made job, which I'm embarrassed to say, it is. I slapped this together rather quickly. They don't look like a set, do they? I even had an argument with people over at Amazon who insisted that they couldn't be a set even though the author (that's me) said they were.
Not any more! Now, they look like they go together, and I'm really pleased with how it turned out. You can get the OpenGL ES 3+ Programming tutorial book (Print/Kindle) here: by clicking here.
But wait, slow down! You can also get the tutorials for free in e-book form from the Kea Sigma Delta website. There's a link in the description below that'll take you to a page where you can get the e-book version for free, by clicking here.
If you want the physical version, then great! Just know that you can also get the e-book for free. Also, if you already bought the book with its original cover, then be aware that the contents haven't changed. There's no need to buy it again, unless you love the new cover, that is.
Get the Set
As I said earlier, the tutorials book goes together with the Modern Graphics Programming Primer. Get the primer on Amazon (Print/Kindle) by clicking here. Or, in e-book format by clicking here. In both cases, you can get the set (primer + tutorials) via both links.
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