Raylib 2D Challenge Part 11 – Collecting Coins (a.k.a., Making Objects Interact in the Game World)

In the previous RayLib 2D Challenge episode, animated shiny gold coins were spinning nicely. They were loaded from disk using a texture atlas, so adding animated gems or other objects would be ridiculously easy. But, poor Scarfy couldn’t collect the coins, because the coin collection code hadn’t been written yet. All he could do was […]

The CMake Tutorial Cover change

The CMake Tutorial’s Cover Upgrade

ERROR They say, “don’t judge a book by it’s cover,” but everyone does it anyway. There’s a good reason for that: appearances communicate a lot about who we are. Shoddy clothing communicates something very different to wearing an expensive silk suit. Even the way you walk can tell others (and yourself) about your confidence level. […]

Using (a.k.a., Linking) Third Party Libraries Like RayLib in Your Project with CMake

My previous CMake tutorial taught the basics: how to compile multiple source files into one program. That’s great and all, but you’re almost guaranteed to need third-party libraries when writing something that’s actually useful. You don’t want to be writing all that code yourself. So, today we’re going to tackle linking your program to third-party […]

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