RayLib 2D Challenge Part 12 – Building a Game Engine Resource Manager
Last time we had Scarfy cheerfully running around collecting coins. Clink clink clink! But, a problem was looming. Every coin/object was loading its own copy of the textures & sounds that it used. That’s a massive waste, especially when you’ve got a few hundred identical looking coins.It’s increasing loading times, massively inflating memory usage, and […]