Finally! A Raylib Template That Works on AmigaOS 4 Out of the Box
Yes, I’ve done it! I’ve built a template that allows you to build a multi-platform on AmigaOS 4, natively, out-of-the-box. […]
Yes, I’ve done it! I’ve built a template that allows you to build a multi-platform on AmigaOS 4, natively, out-of-the-box. […]
I was finishing a Raylib project last week when I hit something annoying. Windows kept opening a console window in
Links mentioned in the video: Summary In brief, here’s how to build a raylib app for AmigaOS4 using a cross-compiler.
As promised in the video: Click here for the FREE starter template here. This video’s source code (and much more)
I want to build cross-platform GUI apps in C++, and I’ve heard that Dear ImGui is awesome. So today, I’m
Last time we had Scarfy cheerfully running around collecting coins. Clink clink clink! But, a problem was looming. Every coin/object was loading its own copy of the textures & sounds that it used. That’s a massive waste, especially when you’ve got a few hundred identical looking coins.It’s increasing loading times, massively inflating memory usage, and […]
In the previous RayLib 2D Challenge episode, animated shiny gold coins were spinning nicely. They were loaded from disk using a texture atlas, so adding animated gems or other objects would be ridiculously easy. But, poor Scarfy couldn’t collect the coins, because the coin collection code hadn’t been written yet. All he could do was […]
in Part 9 of this challenge, Scarfy was happily jumping and running around in his 2D world, and even had background music. That’s a great achievement, but rather boring. All he can do is run and jump. Today I’m going to add coins for him to collect. He’s going to have fun running around collecting […]
My previous CMake tutorial taught the basics: how to compile multiple source files into one program. That’s great and all, but you’re almost guaranteed to need third-party libraries when writing something that’s actually useful. You don’t want to be writing all that code yourself. So, today we’re going to tackle linking your program to third-party […]
In part 8 of this challenge, physics simulation was added so that Scarfy could walk on the terrain. Today, I’m going to add atmosphere with background music. That might sound simple, and the RayLib part certainly is. Getting the music, though, is another matter…Choosing MusicMusic can create the right atmosphere for a game (or movie). […]