Part 6 of the RayLib 2D Challenge got the 2D tile-map displaying, but scarfy could easily walk off the screen.
Good news! Tileson can now handle "collection of images" tile maps. At least, my version does. I've yet to share the changes back.
This is NOT what I was planning on writing. I was going to load the tile map created last time, so that Scarfy had a world to run around in.
So far, Scarfy has a title screen & menu, and can run and jump with sound effects. It's high time that a world is built for him to run around in.
The code was starting to get a bit complex, in part 2 of this challenge. Despite my efforts, code for different tasks were getting mixed.
I showed my wife the first RayLib challenge, and the first words out of her mouth were, "can he jump?" Uh, no. Scarfy can't jump.
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