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Warp3D Nova – A Splash of Algorithmic Colour

Last time I promised a splash of colour. The plan was to implement per vertex colouring, but I’ve got a better idea. Let’s do something that Warp3D can’t do: procedural/algorithmic “texturing” using shaders. We’re going to write shaders that generate texels on-the-fly instead of reading them from memory. Sure, the old Warp3D could render identical […]

W3DNTutorial2

Warp3D Nova – Hello Triangle

The previous tutorial set up everything needed to render graphics to a window using Warp3D Nova. Now, it’s time to actually draw something. This tutorial will introduce you to shaders and Vertex Buffer Objects (VBOs), and we’ll use them to draw a triangle.A Shader Based PipelineAt its core, modern Graphics Processing Units (GPUs) are based […]

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