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When Flexibility Goes Bad

It was late morning when I got that sinking feeling. What I thought was an easy job was instead turning into a nightmare. I thought to myself, why oh why did people invent so many pointless variations? The task at hand was adding 16-bit texture support to Warp3D Nova. This needed special handling because AmigaOS […]

3D cube

Warp3D Nova: 3D At Last – Part 1

Yes! It’s finally time to draw in 3D. Actually, you’re not going to get far without a basic understanding of 3D geometry. So there’s still some theory to get through. Feel free to skip this if you already know what model, view and projection matrices are. Otherwise, pay close attention.I’m going to focus on core […]

W3DNTut3 all

Warp3D Nova – A Splash of Algorithmic Colour

Last time I promised a splash of colour. The plan was to implement per vertex colouring, but I’ve got a better idea. Let’s do something that Warp3D can’t do: procedural/algorithmic “texturing” using shaders. We’re going to write shaders that generate texels on-the-fly instead of reading them from memory. Sure, the old Warp3D could render identical […]

W3DNTutorial2

Warp3D Nova – Hello Triangle

The previous tutorial set up everything needed to render graphics to a window using Warp3D Nova. Now, it’s time to actually draw something. This tutorial will introduce you to shaders and Vertex Buffer Objects (VBOs), and we’ll use them to draw a triangle.A Shader Based PipelineAt its core, modern Graphics Processing Units (GPUs) are based […]

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