Warp3D Nova: 3D At Last - Part 2
It's finally time to render in 3D using Warp3D Nova. Last time we covered the theory; now it's time to put it into practise.
It's finally time to render in 3D using Warp3D Nova. Last time we covered the theory; now it's time to put it into practise.
The first game using Warp3D Nova has just been released. It's a Minecraft type game for AmigaOS called AmiCraftNova.
It was late morning when I got that sinking feeling. What I thought was an easy job was instead turning into a nightmare.
Yes! It's finally time to draw in 3D. Actually, you're not going to get far without a basic understanding of 3D geometry. So there's still some theory to get through.
Today I'm going to show you another way to draw coloured triangles in Warp3D Nova. The result will be more boring than the previous tutorial's method.
Last time I promised a splash of colour. The plan was to implement per vertex colouring, but I've got a better idea.
The previous tutorial set up everything needed to render graphics to a window using Warp3D Nova. Now, it's time to actually draw something.
This is the first of what's going to be a tutorial series for developing software with Warp3D Nova.
Stay up-to-date with the latest news and information.