GLES2+ on AmigaOS - Hello Triangle
Last time I showed you how to set up a windowed OpenGL ES 2 (GLES2) context on AmigaOS. Now lets draw something.
Last time I showed you how to set up a windowed OpenGL ES 2 (GLES2) context on AmigaOS. Now lets draw something.
Curious how OpenGL ES 2 (GLES2) + Warp3D Nova's performance compares to MiniGL + Warp3D? Well, the first comparison is here courtesy of the Entwickler-X team.
Like other Application Programmers Interfaces (APIs), Warp3D Nova has little "gotchas" that catch programmers out. These are common pitfalls that new programmers fall into.
This tutorial will get you started with OpenGL ES 2+ (GLES2) on AmigaOS. It'll show you how to set up a window and render to it.
A few weeks ago I created a survey for AmigaOS developers. The goal was to gauge developer interest in Warp3D Nova, and the OpenGL ES 2 wrapper.
It's finally time to render in 3D using Warp3D Nova. Last time we covered the theory; now it's time to put it into practise.
The first game using Warp3D Nova has just been released. It's a Minecraft type game for AmigaOS called AmiCraftNova.
It was late morning when I got that sinking feeling. What I thought was an easy job was instead turning into a nightmare.
Yes! It's finally time to draw in 3D. Actually, you're not going to get far without a basic understanding of 3D geometry. So there's still some theory to get through.
In Hello Go Server Part 2 we created a server that could serve multiple pages but couldn't serve images or other files. So, not very useful.
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