Author: Hans de Ruiter
Today I'm going to show you another way to draw coloured triangles with OpenGL (ES). It'll look less interesting than the previous tutorial's method.
The next step after "hello triangle" tutorials is usually adding per-vertex colour, but I'm going to do something different.
Curious how OpenGL ES 2 (GLES2) + Warp3D Nova's performance compares to MiniGL + Warp3D? Well, the first comparison is here courtesy of the Entwickler-X team.