Almost all modern GPUs use the Single-Instruction Multiple-Thread (SIMT) architecture. With SIMT a group of threads (or wavefront) execute the same instruction in lock-step.
Author: Hans de Ruiter
I've written multiple articles about eliminating waste in software development. This time, I'm going to delve into the biggest waste ever, which is:
A few weeks ago I decided to check out Raylib, an open-source game engine written in C.
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