Warp3D Nova: 3D Lighting - Part 2
Time to put the theory learnt last time into practise. This means turning the phong model into shader code, and feeding the GPU the extra data required (surface normals, light/material...
Time to put the theory learnt last time into practise. This means turning the phong model into shader code, and feeding the GPU the extra data required (surface normals, light/material...
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