Warp3D Nova: 3D At Last - Part 1
Yes! It's finally time to draw in 3D. Actually, you're not going to get far without a basic understanding of 3D geometry. So there's still some theory to get through.
Yes! It's finally time to draw in 3D. Actually, you're not going to get far without a basic understanding of 3D geometry. So there's still some theory to get through.
Where to begin? There's a new Altera based development kit (dev-kit) sitting on my desk,. and I've never used an Altera FPGA before. There's a lot to learn.
In Hello Go Server Part 2 we created a server that could serve multiple pages but couldn't serve images or other files. So, not very useful.
Today I'm going to show you another way to draw coloured triangles in Warp3D Nova. The result will be more boring than the previous tutorial's method.
This blog post was supposed to get the previous tutorial's UART running on real hardware. However, my plans were derailed swiftly starting with a glitch.
You've probably heard the old adage that you "learn more from mistakes/failure than success." But is it true? I've seen arguments for both sides, including neuroscientific research which concluded that...
At the end of the previous tutorial I hinted that there was a flaw in the UART's design.
Last time we wrote a simple server that says hello. That's nice, but very limited. Let's extend it to serve multiple pages and also add template caching for better performance.
Last time I promised a splash of colour. The plan was to implement per vertex colouring, but I've got a better idea.
Last time we got the simplest of digital circuits working: an LED flasher. Now its time to move on to something more interesting.
Stay up-to-date with the latest news and information.