3D Printing: Strong Bed Adhesion and Easy Object Removal
Last blog post I mentioned rookie mistakes I've made. Today, I'm going to explain how they were overcome.
Last blog post I mentioned rookie mistakes I've made. Today, I'm going to explain how they were overcome.
You've probably heard about 3D printers at least in passing by now. Well, I've started tinkering with them too.
This website has been moved to a new server. The LTS version of Ubuntu it was running on reached it's End Of Life (EOL), and I decided to take the...
As an AmigaOS graphics driver developer I'm always interested in knowing what graphics hardware people are actually using.
I recently discovered that Daniel Müßener has been secretly working away on a new project. Have a look here (link).
There's bound to be people who disagree with what I'm about to write, but I'm going to write it anyway.
A quick heads up that I'll be releasing a new OpenGL (ES) tutorial series soon. It'll take you from zero through to rendering a simple 3D scene with lighting.
Yes, I've discovered another bug in one of the Warp3D Nova tutorials. The tutorial itself has been corrected already, but let's take a closer look at this bug.
The author of AmiCraftNova recently released a new demo called StarBoxDemo. While everyone has been posting new fps benchmarks with it, how it uses shaders should be of greater interest...
Recently, the AmiCraftNova author was having issues with GLSL shaders, which got me thinking about how to debug them. Shaders need debugging, but standard debugging tools can't be used.
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