Part 7 of this challenge got a 2D camera working that smoothly tracks the player. Everything looks great until Scarfy walks too far in either direction.
What to do when you have a toddler who you'd like to empower with independence, but your light switches are too high? And what can you learn from the solution...
Part 6 of the RayLib 2D Challenge got the 2D tile-map displaying, but scarfy could easily walk off the screen.
Good news! Tileson can now handle "collection of images" tile maps. At least, my version does. I've yet to share the changes back.
Today's video was triggered by unnecessary complexity. Ironically, today's video nearly didn't happen thanks to unnecessary complexity.
This is NOT what I was planning on writing. I was going to load the tile map created last time, so that Scarfy had a world to run around in.
Want More? Get our Newsletter...
Stay up-to-date with the latest news and information.
- → Connecting Filezilla to FTP Servers Behind a NAT Router (the Easy Way)
- → Does CMake only work for C++? And Other Common Questions
- → RayLib 2D Challenge Part 10 - Sprite Animation with Texture Atlases
- → AmigaOS 4.x Hardware & Emulation Survey - The Results
- → Using (a.k.a., Linking) Third Party Libraries Like RayLib in Your Project with CMake