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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Ray, including all inherited members.
CheckCollision(const ::BoundingBox &box) const | raylib::Ray | inline |
CheckCollisionSphere(::Vector3 center, float radius) const | raylib::Ray | inline |
Draw(::Color color) | raylib::Ray | inline |
GetCollision(::Vector3 center, float radius) const | raylib::Ray | inline |
GetCollision(const ::Model &model) const | raylib::Ray | inline |
GetCollision(const ::Mesh &mesh, const ::Matrix &transform) const | raylib::Ray | inline |
GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const | raylib::Ray | inline |
GetCollision(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) const | raylib::Ray | inline |
GetDirection() const | raylib::Ray | inline |
GetPosition() const | raylib::Ray | inline |
operator=(const ::Ray &ray) (defined in raylib::Ray) | raylib::Ray | inline |
Ray(const ::Ray &ray) (defined in raylib::Ray) | raylib::Ray | inline |
Ray(::Vector3 position, ::Vector3 direction={0.0f, 0.0f, 0.0f}) (defined in raylib::Ray) | raylib::Ray | inline |
Ray(::Vector2 mousePosition, ::Camera camera) (defined in raylib::Ray) | raylib::Ray | inline |
SetDirection(::Vector3 value) | raylib::Ray | inline |
SetPosition(::Vector3 value) | raylib::Ray | inline |